Time to unleash the (Unstable) Unicorns.

A card game of sneaky sabotage, glitter‑bomb strategy, and the occasional exploding baby unicorn.

At Ligare, we think the best conversations happen when you’re plotting a Rainbow Unicorn coup with someone you met five minutes ago. Whether you’ve never shuffled a deck or you already own the NSFW expansion, here’s everything you need to know to wrangle magical mini‑horses—and maybe win a few new friends along the way.

What the Game Is:

Unstable Unicorns is a fast, delightfully chaotic card game about collecting unicorns and deploying surprise twists. One turn you’re nurturing a Baby Unicorn; the next you’re unleashing a Neigh card that cancels your friend’s master plan. It’s part strategy, part sabotage, all laughter.🪄

Why We Chose It for Ligare:

  • Quick teach, instant table banter—every card reads like a meme.

  • Built‑in ice‑breakers: playing a “Blatant Thievery” card is a very polite way to say hi, I like you but I’m stealing your unicorn.

  • Swingy endings keep egos soft: no one’s safe, everyone’s engaged.

FAQ:

“I’ve never played—hard to learn?”
Five minutes and one practice turn. The cards literally tell you what to do.

“Isn’t it all luck?”
Luck plus timing plus reading people’s poker faces. (And yes, a glitter bomb or two.)

“What if I hate being mean?”
Perfect—cancel someone’s sabotage with a Neigh and you’ll be the hero.

Objective: Be the first to build a stable of 7 unicorns while quietly demolishing everyone else’s.

How it works: Draw a card, play a card, watch chaos sparkle.

🎲 Turn Flow

The beauty of the Unicorns: easy to pick up, easy to play, lots of zany interaction.

  1. Draw one card.

  2. Play one card (or pass), and do what the card says.

  3. Resolve any abilities or interactions with other cards.

  4. Stable Check: If you hit 7 unicorns, cue the victory neigh!

🦄 Card Types

You start the game with 1 Baby Unicorn—you just need 6 more! On your turn, you can just play a Unicorn…or you can go for other forms of mayhem.

Half the fun is learning the cards as you go, and you’ll have a cheat sheet. But here’s a preview of what to expect:

Baby Unicorn – Starts life in the Nursery; counts toward seven but has no powers (until someone nabs it).

Basic Unicorn – Plain, dependable stable‑filler; zero abilities, pure headcount.

Magical Unicorn – Game‑bending effect printed on the card (steal, swap, shield, or sabotage)

Upgrade – Ongoing buff for your stable (extra draws, protection, bonus points).

Downgrade – Ongoing curse you slap on a rival’s stable (hand limits, discard tax, ability lockdown).

Neigh – Play any time to cancel another action; stackable (Neigh a Neigh a Neigh).

🚨 Chaos Moments

  • Neigh Stacking: A Neigh can be Neighed. The room will briefly become a courtroom—expect objection‑shouting and giggles.

  • Pandamonium: Some Magical Unicorns let you swap, steal, or nuke entire stables. Friendship is tested, then usually fortified.

🥇 Pro Tips

  • Keep one Neigh in hand—insurance policy and power move.

  • Blend cute + ruthless: Baby Unicorns lull people into ignoring your real threats.

  • Read the room: The best play is often social—ally up, then back‑stab lovingly.

At Ligare, we play to connect.

Whether you leave with seven unicorns or a stable in ruins, we hope you walk away laughing, a little glitter‑dusted, and feeling like you’ve just discovered a new constellation of friends.

(Now shuffle up and watch the magic get gloriously unstable.)